These videos are designed to provide you with practical tips and tricks on how to leverage AI technologies to make money online. AI photo editors can help amateur photographers achieve professional-looking results.ĥ. Check out AI logo creators enable designers to create aesthetically pleasing logos with a fraction of the effort and time it would usually take.Ĥ. Utilizing the combination of AI voice generators and AI SEO tools, businesses can unlock an unprecedented potential for online success.ģ. With the help of AI generators, businesses can generate effective results from their AI marketing strategies.Ģ. Note that use a negative number for the Displacement Height when the Spot node Color and Background color are inverted.1. After that, choose the Execute Geometry Node button below the Displace Properties or simply click the Execute Geometry Node icon in the top right corner of the Real-time view. The Displacement Height is dependent on the scene’s overall scale, so don’t be scared to trial. Adjust the Displacement Height as required. Connect the Displace node to the parent Material node’s Geometry input, then attach the Spots node to the Displace node. Right-click on the Material Graph workspace and select Geometry, Displace. We’ll add a displacement node so that the water will be raised off the surface of the bottle. Let’s come to the next steps to make Water Droplets & Condensation. And even increase the Output From number to add further roughness, if the surface isn’t frosty enough. However, lower the Output From number to reduce the roughness, if the surface is too frosty/rough. Formerly set, toggle Preview Color off (C- key) to see how the surface looks. Adjust the input and output parameters until you have a mid-to-light gray background and water streaks appear black. When you select the Color To Number node, hit the C- key to preview adjustments better. ![]() When you choose to apply on a Texture Map node, it will allow you to control the values of the image texture which will determine the quantum of roughness or clarity on one surface. This is often done implicitly such that black is zero and white is 1, however, there are cases when you need further control. ![]() Noted that the Color To Number node will convert color values to numeric values. To add the frosty appearance, right-click the connection between the Texture Map node and the Spots node, and choose Utilities, Color To Number to add this node. ![]() Apply the Texture Mapĭrag-and-drop a water streak image ( for example here ) into the Material Graph and attach it to the Background color of the Spots node. This way will create the appearance of a frosty, chilled glass with water dropping on the surface. Then, connect the Spots node to the Glass materials Roughness input for the white-colored background area to turn rough while the black water drop areas remain smooth. ![]() Update the Spots Scale, Falloff settings, and Distortion to as you want.Ĭhange the Spots node Color to black and the Background color to white color to use the texture to drive the roughness of the parent material. Select Spots node and hit C- key to enable Preview Color for a better look at the adjustments you’ve made. First, right-click the Material Graph workspace and choose Texture, Spots. To start with Water Droplets & Condensation, you will need to apply a Spots texture node.
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